Math Basketball Game

Teach your students addition, subtraction, multiplication and division while playing basketball. Ask them to shoot the ball into the basket that shows the correct answer!

You can find the game on the following link: http://www.roomrecess.com/pages/ShotClock.html



References:
RoomRecess

Keywords:
TechnologyEDUC, EdTech, Technology in Education, Education, Technology for Teachers, Technology for Students, Technology Tools, EdTech Tools, Educational Game, Basketball, Preschool, Math

August 2016: Pokémon Go in the classroom


"How can you utilize the game “PokemonGo” into your classroom in a meaningful way? Harnessing student excitement of this game can easily be used to support all kinds of fun and pedagogically-sound lessons and activities.
Before we start, and if you have not yet played the game, there are some vocabulary words you might need.

VOCABULARY

Screetshot from game

















  • Pokemon Go: an augmented reality, GPS-based, mobile device game which uses real-world locations to gather virtual items
  • Pokemon: the characters in the game you seek to capture and use for other purposes
  • Pokeball: the item you need to capture Pokemon
  • Pokestop: Place you locate in the game and visit to gather Pokeballs
  • Pokedex: A incomplete encyclopedia given to you in the game that is populated with details of the Pokémon as you capture them
  • Gym: a specific place in the game where you can have your Pokemon battle for control
  • Journal: a time-based list of your activity in the game
  • Pokemon trivia: Pokemon is short for “Pocket Monsters”
  • APA style guide for “Pokemon Go” information. 

VIRTUAL REALITY IMAGES


Many of the Pokestops in the game showcase a local business, attraction or historical site. Since students  already have their phone in their hands, have them use the Google Street View app to take a 360° spherical panoramic image of the Pokestop. Having these images to share with others will both promote community pride as well as allow immersion in the Pokestop via a Google Cardboard Viewer or via the Ricoh Theta S app. By taking the time to create and share the 360° images, students will become familiar with some of the cool sites in their community." Read More ]

References:

Discovery EDUCATION
http://blog.discoveryeducation.com/blog/2016/07/13/pokemongo/

Keywords:
TechnologyEDUC, EdTech, Technology in Education, Education, Technology for Teachers, Technology for Students, Technology Tools, EdTech Tools, Augmented Reality, Pokémon, Pokémon in Education

Five Reasons Why Pokémon Go Will Change Education, and One Reason Why It Won't



"Five reasons why Pokémon Go is the future of education…

1. It’s popular.

2. It’s fun.

3. It’s on phones and kids like their phones, so education of the future will have to be on phones.

4. It utilizes augmented reality, which is better than reality because as Jane McGonigal tells us, “reality is broken,” so if we can fix reality be augmenting it, we should.

5. Disruptive technology is coming for education, and if previous disruptive technologies such as MOOCs, adaptive software, Instagram, Uber, Snapchat, Twitter, badges, Candy Crush, the Kardashians, microcredentials, Comet Hale-Bopp, and so on haven’t managed to disrupt education, then surely Pokémon Go will because something has to eventually.

…and one reason it won’t.